The role of electronic games in instilling aggressive behavior among early childhood students and methods of treating it from the point of view of teachers

Document Type : Original Article

Authors

Abstract

The study aimed to reveal The Role of Electronic Games in promoting Aggressive Behavior among Early Childhood Students and Methods of Treatment from the point of view of female teachers in the city of Khamis Mushait. 136) of the parameters, to analyze the data used the (SPSS) program, where the stability coefficient was (0.907) for the questionnaire as a whole, and the study reached many results, the most important of which are: It shows agreement that electronic games have a high degree in promoting aggressive behavior among early childhood students, where It also came with a high degree of approval, with an average of (4.55). The researcher came up with future proposals to reduce aggressive behavior among early childhood students, which are as follows:
Avoiding frustrating comparisons between children, followed by the mean, reducing the hours of child practice of electronic games, followed by the meaningful educational dialogue between the teacher and the violent child. In the light of these results, the research recommends the necessity of activating the role of early childhood teachers in guiding students to reduce aggressive behavior by directing the child to practice positive behavioral alternatives during stress, as well as activating the role of school activities, activating the role of the family, and constantly communicating with them.
 
. Keywords: Electronic games, Aggressive Behaviour